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89c5961785
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Rule of 5.
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2024-07-07 03:13:32 +02:00 |
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f5fff89992
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Reserving space in vector instead of resizing it.
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2024-06-07 20:28:45 +02:00 |
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6c146078ec
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Using std::vector.
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2024-06-06 03:01:55 +02:00 |
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d6d2280676
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Removed from namespace godot.
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2024-06-06 02:58:32 +02:00 |
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a94ce85cfa
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Merged terrain type into Node.
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2024-06-06 02:52:39 +02:00 |
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4918c0319a
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Merged unit info into Node.
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2024-06-06 02:31:02 +02:00 |
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a59492b229
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Using std::set to sort nodes.
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2024-06-06 00:02:18 +02:00 |
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3c8b0882d7
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Returning from point and returning empty array from C++ if no path found.
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2024-06-05 18:11:37 +02:00 |
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7aaf09ec9a
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Changed how the closest node is picked.
Ignoring closed nodes.
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2024-06-05 15:56:14 +02:00 |
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9f3af7b380
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Properly checking distance for changing parents of already processed nodes.
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2024-06-05 04:14:29 +02:00 |
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d3d7a0013f
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Optimized MultilevelAStarEx::generate_path()
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2024-06-05 04:12:16 +02:00 |
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100c66991b
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Using pass system for nodes instead of state field.
Housekeeping.
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2024-06-05 03:11:33 +02:00 |
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cab520a7ae
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Changed the way distanceToEnd is calculated.
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2024-06-03 22:38:07 +02:00 |
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a78b88b513
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Added build-release.cmd
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2024-06-03 16:15:57 +02:00 |
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4543f67a26
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assert(_used_rect.get_area() >= 0)
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2024-06-01 17:39:16 +02:00 |
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484c0cd080
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Housekeeping.
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2024-05-29 16:57:30 +02:00 |
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d0c5119d52
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Put * on the "uglier but more obvious" side of variable names.
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2024-05-24 01:12:48 +02:00 |
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91ec7cc507
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Changed library entry_symbol.
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2024-05-20 16:53:20 +02:00 |
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4b5d01c2a7
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Initial commit.
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2024-05-20 16:34:55 +02:00 |
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