Reserving space in vector instead of resizing it.
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@@ -14,8 +14,6 @@ using std::vector;
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static const int STRAIGHT_DISTANCE = 10;
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static const int DIAGONAL_DISTANCE = 14;
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Node::Node() { }
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Node::Node(int x, int y)
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{
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this->hasUnit = false;
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@@ -153,14 +151,13 @@ void MultilevelAStarEx::init(const Rect2i ®ion)
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_height = region.get_size().height;
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_trans = region.get_position();
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_nodes.resize(_width * _height);
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_nodes.reserve(_width * _height);
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vector<Node>::iterator iter = _nodes.begin();
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for (int y = 0; y < _height; y++)
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{
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for (int x = 0; x < _width; x++)
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{
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*iter++ = Node(x, y);
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_nodes.push_back(Node(x, y));
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}
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}
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@@ -44,9 +44,6 @@ private:
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void close(int pass);
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NodeState state(int pass) const;
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int total_cost() const;
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public:
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Node();
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};
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class MultilevelAStarEx : public godot::RefCounted
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