Returning from point and returning empty array from C++ if no path found.

This commit is contained in:
2024-06-05 18:11:37 +02:00
parent 7aaf09ec9a
commit 3c8b0882d7
4 changed files with 10 additions and 16 deletions

View File

@@ -56,13 +56,9 @@ func is_blocked(point: Vector2i) -> bool:
return (_astar.get_terrain(point) == MultilevelAStarEx.BLOCKED) or _astar.get_unit(point)
# returns a list of points containing the path (including the starting point) or an empty array if no path was found
func find_path(from: Vector2i, to: Vector2i, return_closest: bool = false) -> Array[Vector2i]:
assert(_used_rect.has_point(from))
assert(_used_rect.has_point(to))
var res = _astar.find_path(from, to, return_closest) # returns Variant: null or Array[Vector2i]
if res != null:
return res
else:
return []
return _astar.find_path(from, to, return_closest)

View File

@@ -61,10 +61,10 @@ func find_path() -> void:
var arr = astar.find_path(from, to, check_box.button_pressed) # vrne Variant: null ali Array
#print(arr)
print(arr.size())
if arr.size() > 0:
if arr.size() > 1: # if the start and the end are the same there is no line to draw
# add new path
path_line.add_point(from * CELL_SIZE + Vector2i(16, 16))
for vec in arr:
#print("%s, %s" % [vec.x, vec.y])
path_line.add_point(vec * CELL_SIZE + Vector2i(16, 16))

View File

@@ -226,13 +226,11 @@ TypedArray<Vector2i> MultilevelAStarEx::generate_path(const Node *current) const
int cnt = 0;
for (const Node *n = current; n != nullptr; n = n->parent) cnt++;
cnt--; // because we're not adding the starting node
TypedArray<Vector2i> arr;
arr.resize(cnt);
int i = cnt;
while (current->parent != nullptr)
while (current != nullptr)
{
arr[--cnt] = Vector2i(current->x, current->y) + _trans;
current = current->parent;
@@ -241,7 +239,7 @@ TypedArray<Vector2i> MultilevelAStarEx::generate_path(const Node *current) const
return arr;
}
Variant MultilevelAStarEx::find_path(const Vector2i &from, const Vector2i &to, bool return_closest)
TypedArray<Vector2i> MultilevelAStarEx::find_path(const Vector2i &from, const Vector2i &to, bool return_closest)
{
DEV_ASSERT(_init);
@@ -312,7 +310,7 @@ Variant MultilevelAStarEx::find_path(const Vector2i &from, const Vector2i &to, b
if (current->distanceToEnd == 0)
{
// found the path
return Variant(generate_path(current));
return generate_path(current);
}
// close it
@@ -381,8 +379,8 @@ Variant MultilevelAStarEx::find_path(const Vector2i &from, const Vector2i &to, b
if (return_closest)
{
// return path to closest
return Variant(generate_path(closest));
return generate_path(closest);
}
return Variant();
return TypedArray<Vector2i>();
}

View File

@@ -78,7 +78,7 @@ public:
TerrainType get_terrain(const Vector2i &cell) const;
void set_unit(const Vector2i &cell, bool blocked);
bool get_unit(const Vector2i &cell) const;
Variant find_path(const Vector2i &from, const Vector2i &to, bool return_closest);
TypedArray<Vector2i> find_path(const Vector2i &from, const Vector2i &to, bool return_closest);
};
}