Returning from point and returning empty array from C++ if no path found.
This commit is contained in:
@@ -56,13 +56,9 @@ func is_blocked(point: Vector2i) -> bool:
|
||||
return (_astar.get_terrain(point) == MultilevelAStarEx.BLOCKED) or _astar.get_unit(point)
|
||||
|
||||
|
||||
# returns a list of points containing the path (including the starting point) or an empty array if no path was found
|
||||
func find_path(from: Vector2i, to: Vector2i, return_closest: bool = false) -> Array[Vector2i]:
|
||||
assert(_used_rect.has_point(from))
|
||||
assert(_used_rect.has_point(to))
|
||||
|
||||
var res = _astar.find_path(from, to, return_closest) # returns Variant: null or Array[Vector2i]
|
||||
|
||||
if res != null:
|
||||
return res
|
||||
else:
|
||||
return []
|
||||
return _astar.find_path(from, to, return_closest)
|
||||
|
||||
Reference in New Issue
Block a user