Returning from point and returning empty array from C++ if no path found.

This commit is contained in:
2024-06-05 18:11:37 +02:00
parent 7aaf09ec9a
commit 3c8b0882d7
4 changed files with 10 additions and 16 deletions

View File

@@ -56,13 +56,9 @@ func is_blocked(point: Vector2i) -> bool:
return (_astar.get_terrain(point) == MultilevelAStarEx.BLOCKED) or _astar.get_unit(point)
# returns a list of points containing the path (including the starting point) or an empty array if no path was found
func find_path(from: Vector2i, to: Vector2i, return_closest: bool = false) -> Array[Vector2i]:
assert(_used_rect.has_point(from))
assert(_used_rect.has_point(to))
var res = _astar.find_path(from, to, return_closest) # returns Variant: null or Array[Vector2i]
if res != null:
return res
else:
return []
return _astar.find_path(from, to, return_closest)

View File

@@ -61,10 +61,10 @@ func find_path() -> void:
var arr = astar.find_path(from, to, check_box.button_pressed) # vrne Variant: null ali Array
#print(arr)
print(arr.size())
if arr.size() > 0:
if arr.size() > 1: # if the start and the end are the same there is no line to draw
# add new path
path_line.add_point(from * CELL_SIZE + Vector2i(16, 16))
for vec in arr:
#print("%s, %s" % [vec.x, vec.y])
path_line.add_point(vec * CELL_SIZE + Vector2i(16, 16))