Initial commit.
This commit is contained in:
5
.gitignore
vendored
Normal file
5
.gitignore
vendored
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@@ -0,0 +1,5 @@
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||||
*.obj
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||||
*.exp
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||||
*.lib
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.sconsign.dblite
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*.dll
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||||
4
.gitmodules
vendored
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4
.gitmodules
vendored
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@@ -0,0 +1,4 @@
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||||
[submodule "godot-cpp"]
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||||
path = godot-cpp
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url = https://github.com/godotengine/godot-cpp
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branch = 4.2
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||||
32
SConstruct
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32
SConstruct
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||||
#!/usr/bin/env python
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import os
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import sys
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env = SConscript("godot-cpp/SConstruct")
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||||
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||||
# For reference:
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||||
# - CCFLAGS are compilation flags shared between C and C++
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||||
# - CFLAGS are for C-specific compilation flags
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||||
# - CXXFLAGS are for C++-specific compilation flags
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||||
# - CPPFLAGS are for pre-processor flags
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# - CPPDEFINES are for pre-processor defines
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# - LINKFLAGS are for linking flags
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# tweak this if you want to use different folders, or more folders, to store your source code in.
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env.Append(CPPPATH=["src/"])
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sources = Glob("src/*.cpp")
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if env["platform"] == "macos":
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library = env.SharedLibrary(
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"demo/bin/libMultilevelAStarExt.{}.{}.framework/libMultilevelAStarExt.{}.{}".format(
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env["platform"], env["target"], env["platform"], env["target"]
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),
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source=sources,
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)
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else:
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library = env.SharedLibrary(
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"demo/bin/libMultilevelAStarExt{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
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source=sources,
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)
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Default(library)
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2
demo/.gitattributes
vendored
Normal file
2
demo/.gitattributes
vendored
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@@ -0,0 +1,2 @@
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||||
# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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||||
5
demo/.gitignore
vendored
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5
demo/.gitignore
vendored
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@@ -0,0 +1,5 @@
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||||
# Godot 4+ specific ignores
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.godot/
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||||
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||||
# Misc
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*.tmp
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||||
13
demo/bin/MultilevelAStarExt.gdextension
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13
demo/bin/MultilevelAStarExt.gdextension
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@@ -0,0 +1,13 @@
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[configuration]
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entry_symbol = "my_astar_ext_init"
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compatibility_minimum = "4.2"
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[libraries]
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macos.debug = "res://bin/libMultilevelAStarExt.macos.template_debug.framework"
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macos.release = "res://bin/libMultilevelAStarExt.macos.template_release.framework"
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windows.debug.x86_64 = "res://bin/libMultilevelAStarExt.windows.template_debug.x86_64.dll"
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windows.release.x86_64 = "res://bin/libMultilevelAStarExt.windows.template_release.x86_64.dll"
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linux.debug.x86_64 = "res://bin/libMultilevelAStarExt.linux.template_debug.x86_64.so"
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linux.release.x86_64 = "res://bin/libMultilevelAStarExt.linux.template_release.x86_64.so"
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63
demo/bin/multilevel_astar.gd
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63
demo/bin/multilevel_astar.gd
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extends RefCounted
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class_name MultilevelAStar
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# tile custom data "type":
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# 0 => blocked
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# 1(+) => can move to same number
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# -1(-) => can move to same, one larger or one smaller as long as they're both negative
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# => can move to and from its absolute value and one larger than its absolute value
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# private variables start with an _ as per the GDScript style guide
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var _used_rect: Rect2i
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var _astar: MultilevelAStarEx
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func _init(map: TileMap):
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_used_rect = map.get_used_rect()
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# assert stuff here because the extension's assertions just crash without a message
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assert(_used_rect.get_area() > 0)
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_astar = MultilevelAStarEx.new()
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_astar.init(_used_rect)
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for layer in map.get_layers_count():
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var cells := map.get_used_cells(layer)
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for cell in cells:
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var tile_data := map.get_cell_tile_data(layer, cell)
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if tile_data != null:
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var type = tile_data.get_custom_data("type")
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assert(type is int)
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_astar.set_terrain(cell, type)
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func is_unit(point: Vector2i) -> bool:
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assert(_used_rect.has_point(point))
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return _astar.get_unit(point)
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func set_unit(point: Vector2i, solid: bool = true) -> void:
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assert(_used_rect.has_point(point))
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_astar.set_unit(point, solid)
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func get_terrain(point: Vector2i) -> MultilevelAStarEx.TerrainType:
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assert(_used_rect.has_point(point))
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return _astar.get_terrain(point)
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func set_terrain(point: Vector2i, type: MultilevelAStarEx.TerrainType) -> void:
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assert(_used_rect.has_point(point))
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_astar.set_terrain(point, type)
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func find_path(from: Vector2i, to: Vector2i, return_closest: bool = false) -> Array[Vector2i]:
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assert(_used_rect.has_point(from))
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assert(_used_rect.has_point(to))
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var res = _astar.find_path(from, to, return_closest) # vrne Variant: null ali Array[Vector2i]
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if res != null:
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return res
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else:
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return []
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||||
1
demo/icon.svg
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1
demo/icon.svg
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@@ -0,0 +1 @@
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||||
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z" fill="#478cbf"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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||||
|
After Width: | Height: | Size: 949 B |
37
demo/icon.svg.import
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37
demo/icon.svg.import
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@@ -0,0 +1,37 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cpupav84hxj1u"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
74
demo/main.gd
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74
demo/main.gd
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@@ -0,0 +1,74 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
const CELL_SIZE: int = 32
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||||
|
||||
@onready var map: TileMap = $TileMap
|
||||
@onready var marker_from: Node2D = $MarkerFrom
|
||||
@onready var marker_to: Node2D = $MarkerTo
|
||||
@onready var path_line: Line2D = $PathLine
|
||||
@onready var check_box: CheckBox = $CheckBox
|
||||
|
||||
var astar: MultilevelAStar
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||||
var used_rect: Rect2i
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
# mapa začne na -1, -1. tukaj premaknem da se vidi vse na mapi
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||||
# (saj verjetno obstaja boljši način ma ga ne poznam - mogoče kakšna kamera)
|
||||
position = Vector2i.ONE * CELL_SIZE
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||||
|
||||
used_rect = map.get_used_rect()
|
||||
print(used_rect)
|
||||
|
||||
astar = MultilevelAStar.new(map)
|
||||
|
||||
mark_units()
|
||||
|
||||
marker_from.modulate = Color.html("#ff0000ff")
|
||||
marker_to.modulate = Color.html("#00ff00ff")
|
||||
|
||||
marker_from.position = Vector2i(-1, -1) * CELL_SIZE
|
||||
marker_to.position = (used_rect.position + used_rect.size - Vector2i.ONE) * CELL_SIZE
|
||||
|
||||
find_path()
|
||||
|
||||
|
||||
func mark_units() -> void:
|
||||
for unit in $Units.get_tree().get_nodes_in_group("unit"):
|
||||
astar.set_unit(unit.position / CELL_SIZE)
|
||||
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if event is InputEventMouseButton:
|
||||
if event.pressed:
|
||||
var cell := map.local_to_map(map.get_local_mouse_position())
|
||||
if map.get_used_rect().has_point(cell):
|
||||
if event.button_index == 1:
|
||||
marker_to.position = Vector2(cell.x * CELL_SIZE, cell.y * CELL_SIZE)
|
||||
find_path();
|
||||
elif event.button_index == 2:
|
||||
marker_from.position = Vector2(cell.x * CELL_SIZE, cell.y * CELL_SIZE)
|
||||
find_path();
|
||||
|
||||
|
||||
func find_path() -> void:
|
||||
path_line.clear_points()
|
||||
|
||||
var from: Vector2i = Vector2i(marker_from.position / CELL_SIZE)
|
||||
var to: Vector2i = Vector2i(marker_to.position / CELL_SIZE)
|
||||
|
||||
var arr = astar.find_path(from, to, check_box.button_pressed) # vrne Variant: null ali Array
|
||||
#print(arr)
|
||||
|
||||
if arr.size() > 0:
|
||||
# add new path
|
||||
path_line.add_point(from * CELL_SIZE + Vector2i(16, 16))
|
||||
for vec in arr:
|
||||
#print("%s, %s" % [vec.x, vec.y])
|
||||
path_line.add_point(vec * CELL_SIZE + Vector2i(16, 16))
|
||||
|
||||
|
||||
func _on_check_box_pressed() -> void:
|
||||
find_path()
|
||||
84
demo/main.tscn
Normal file
84
demo/main.tscn
Normal file
File diff suppressed because one or more lines are too long
BIN
demo/markers/marker.png
Normal file
BIN
demo/markers/marker.png
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Binary file not shown.
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After Width: | Height: | Size: 251 B |
34
demo/markers/marker.png.import
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34
demo/markers/marker.png.import
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@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ydnd8d7pbpct"
|
||||
path="res://.godot/imported/marker.png-302bb6fffff2bb75ddac5872ea46d55a.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://markers/marker.png"
|
||||
dest_files=["res://.godot/imported/marker.png-302bb6fffff2bb75ddac5872ea46d55a.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
9
demo/markers/marker.tscn
Normal file
9
demo/markers/marker.tscn
Normal file
@@ -0,0 +1,9 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cnrhrho63n4n2"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://ydnd8d7pbpct" path="res://markers/marker.png" id="1_mefdn"]
|
||||
|
||||
[node name="Marker" type="Node2D"]
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_mefdn")
|
||||
offset = Vector2(16, 16)
|
||||
BIN
demo/markers/unit.png
Normal file
BIN
demo/markers/unit.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 156 B |
34
demo/markers/unit.png.import
Normal file
34
demo/markers/unit.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b6j8es5qgtv05"
|
||||
path="res://.godot/imported/unit.png-1fe68df64273b07deeeaa2e1953638b5.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://markers/unit.png"
|
||||
dest_files=["res://.godot/imported/unit.png-1fe68df64273b07deeeaa2e1953638b5.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
9
demo/markers/unit.tscn
Normal file
9
demo/markers/unit.tscn
Normal file
@@ -0,0 +1,9 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cj34xrleexqf6"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://b6j8es5qgtv05" path="res://markers/unit.png" id="1_qutcq"]
|
||||
|
||||
[node name="Unit" type="Node2D" groups=["unit"]]
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
position = Vector2(16, 16)
|
||||
texture = ExtResource("1_qutcq")
|
||||
20
demo/project.godot
Normal file
20
demo/project.godot
Normal file
@@ -0,0 +1,20 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="MultilevelAStarTest"
|
||||
run/main_scene="res://main.tscn"
|
||||
config/features=PackedStringArray("4.2", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[display]
|
||||
|
||||
window/stretch/mode="canvas_items"
|
||||
BIN
demo/tiles/socerb.png
Normal file
BIN
demo/tiles/socerb.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 36 KiB |
34
demo/tiles/socerb.png.import
Normal file
34
demo/tiles/socerb.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dh20x6lnm6ly8"
|
||||
path="res://.godot/imported/socerb.png-80780b522a349cb35f220b47d0cdac2c.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tiles/socerb.png"
|
||||
dest_files=["res://.godot/imported/socerb.png-80780b522a349cb35f220b47d0cdac2c.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
204
demo/tiles/socerb.tres
Normal file
204
demo/tiles/socerb.tres
Normal file
@@ -0,0 +1,204 @@
|
||||
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://dsc2e3ohtmv01"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dh20x6lnm6ly8" path="res://tiles/socerb.png" id="1_e53on"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dokfe"]
|
||||
texture = ExtResource("1_e53on")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/custom_data_0 = 1
|
||||
1:0/0 = 0
|
||||
1:0/0/custom_data_0 = -1
|
||||
2:0/0 = 0
|
||||
2:0/0/custom_data_0 = -1
|
||||
3:0/0 = 0
|
||||
3:0/0/custom_data_0 = -1
|
||||
4:0/0 = 0
|
||||
4:0/0/custom_data_0 = -2
|
||||
8:0/0 = 0
|
||||
9:0/0 = 0
|
||||
10:0/0 = 0
|
||||
11:0/0 = 0
|
||||
12:0/0 = 0
|
||||
13:0/0 = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/custom_data_0 = 1
|
||||
1:1/0 = 0
|
||||
1:1/0/custom_data_0 = 1
|
||||
2:1/0 = 0
|
||||
3:1/0 = 0
|
||||
4:1/0 = 0
|
||||
5:1/0 = 0
|
||||
6:1/0 = 0
|
||||
7:1/0 = 0
|
||||
8:1/0 = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/custom_data_0 = 3
|
||||
10:1/0 = 0
|
||||
10:1/0/custom_data_0 = 3
|
||||
11:1/0 = 0
|
||||
11:1/0/custom_data_0 = 3
|
||||
12:1/0 = 0
|
||||
12:1/0/custom_data_0 = 3
|
||||
13:1/0 = 0
|
||||
14:1/0 = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/custom_data_0 = 1
|
||||
1:2/0 = 0
|
||||
1:2/0/custom_data_0 = 1
|
||||
2:2/0 = 0
|
||||
3:2/0 = 0
|
||||
4:2/0 = 0
|
||||
5:2/0 = 0
|
||||
6:2/0 = 0
|
||||
7:2/0 = 0
|
||||
8:2/0 = 0
|
||||
8:2/0/custom_data_0 = 3
|
||||
9:2/0 = 0
|
||||
9:2/0/custom_data_0 = 3
|
||||
10:2/0 = 0
|
||||
10:2/0/custom_data_0 = 3
|
||||
11:2/0 = 0
|
||||
11:2/0/custom_data_0 = 3
|
||||
12:2/0 = 0
|
||||
12:2/0/custom_data_0 = 3
|
||||
13:2/0 = 0
|
||||
13:2/0/custom_data_0 = 3
|
||||
14:2/0 = 0
|
||||
0:3/0 = 0
|
||||
0:3/0/custom_data_0 = 1
|
||||
1:3/0 = 0
|
||||
1:3/0/custom_data_0 = 1
|
||||
2:3/0 = 0
|
||||
3:3/0 = 0
|
||||
3:3/0/custom_data_0 = 1
|
||||
4:3/0 = 0
|
||||
4:3/0/custom_data_0 = 1
|
||||
5:3/0 = 0
|
||||
5:3/0/custom_data_0 = 1
|
||||
6:3/0 = 0
|
||||
7:3/0 = 0
|
||||
8:3/0 = 0
|
||||
8:3/0/custom_data_0 = 3
|
||||
9:3/0 = 0
|
||||
9:3/0/custom_data_0 = 3
|
||||
10:3/0 = 0
|
||||
10:3/0/custom_data_0 = 3
|
||||
11:3/0 = 0
|
||||
11:3/0/custom_data_0 = 3
|
||||
12:3/0 = 0
|
||||
12:3/0/custom_data_0 = 3
|
||||
13:3/0 = 0
|
||||
13:3/0/custom_data_0 = 3
|
||||
14:3/0 = 0
|
||||
1:4/0 = 0
|
||||
2:4/0 = 0
|
||||
3:4/0 = 0
|
||||
4:4/0 = 0
|
||||
5:4/0 = 0
|
||||
5:4/0/custom_data_0 = 1
|
||||
6:4/0 = 0
|
||||
7:4/0 = 0
|
||||
8:4/0 = 0
|
||||
8:4/0/custom_data_0 = 3
|
||||
9:4/0 = 0
|
||||
9:4/0/custom_data_0 = 3
|
||||
10:4/0 = 0
|
||||
10:4/0/custom_data_0 = 3
|
||||
11:4/0 = 0
|
||||
11:4/0/custom_data_0 = 3
|
||||
12:4/0 = 0
|
||||
12:4/0/custom_data_0 = 3
|
||||
13:4/0 = 0
|
||||
13:4/0/custom_data_0 = 3
|
||||
14:4/0 = 0
|
||||
2:5/0 = 0
|
||||
3:5/0 = 0
|
||||
4:5/0 = 0
|
||||
5:5/0 = 0
|
||||
6:5/0 = 0
|
||||
7:5/0 = 0
|
||||
8:5/0 = 0
|
||||
8:5/0/custom_data_0 = 3
|
||||
9:5/0 = 0
|
||||
9:5/0/custom_data_0 = 3
|
||||
10:5/0 = 0
|
||||
10:5/0/custom_data_0 = 3
|
||||
11:5/0 = 0
|
||||
11:5/0/custom_data_0 = 3
|
||||
12:5/0 = 0
|
||||
12:5/0/custom_data_0 = 3
|
||||
13:5/0 = 0
|
||||
13:5/0/custom_data_0 = 3
|
||||
14:5/0 = 0
|
||||
2:6/0 = 0
|
||||
3:6/0 = 0
|
||||
4:6/0 = 0
|
||||
5:6/0 = 0
|
||||
6:6/0 = 0
|
||||
7:6/0 = 0
|
||||
8:6/0 = 0
|
||||
9:6/0 = 0
|
||||
9:6/0/custom_data_0 = 3
|
||||
10:6/0 = 0
|
||||
10:6/0/custom_data_0 = 3
|
||||
11:6/0 = 0
|
||||
11:6/0/custom_data_0 = 3
|
||||
12:6/0 = 0
|
||||
12:6/0/custom_data_0 = 3
|
||||
13:6/0 = 0
|
||||
14:6/0 = 0
|
||||
2:7/0 = 0
|
||||
3:7/0 = 0
|
||||
3:7/0/custom_data_0 = 2
|
||||
4:7/0 = 0
|
||||
4:7/0/custom_data_0 = 2
|
||||
5:7/0 = 0
|
||||
5:7/0/custom_data_0 = 2
|
||||
6:7/0 = 0
|
||||
8:7/0 = 0
|
||||
9:7/0 = 0
|
||||
10:7/0 = 0
|
||||
11:7/0 = 0
|
||||
12:7/0 = 0
|
||||
13:7/0 = 0
|
||||
2:8/0 = 0
|
||||
3:8/0 = 0
|
||||
3:8/0/custom_data_0 = 2
|
||||
4:8/0 = 0
|
||||
4:8/0/custom_data_0 = 2
|
||||
5:8/0 = 0
|
||||
5:8/0/custom_data_0 = 2
|
||||
6:8/0 = 0
|
||||
2:9/0 = 0
|
||||
3:9/0 = 0
|
||||
3:9/0/custom_data_0 = 2
|
||||
4:9/0 = 0
|
||||
4:9/0/custom_data_0 = 2
|
||||
5:9/0 = 0
|
||||
5:9/0/custom_data_0 = 2
|
||||
6:9/0 = 0
|
||||
2:10/0 = 0
|
||||
3:10/0 = 0
|
||||
4:10/0 = 0
|
||||
5:10/0 = 0
|
||||
6:10/0 = 0
|
||||
0:11/0 = 0
|
||||
0:12/0 = 0
|
||||
1:12/0 = 0
|
||||
2:12/0 = 0
|
||||
0:13/0 = 0
|
||||
1:13/0 = 0
|
||||
2:13/0 = 0
|
||||
0:14/0 = 0
|
||||
1:14/0 = 0
|
||||
2:14/0 = 0
|
||||
0:15/0 = 0
|
||||
1:15/0 = 0
|
||||
2:15/0 = 0
|
||||
|
||||
[resource]
|
||||
tile_size = Vector2i(32, 32)
|
||||
custom_data_layer_0/name = "type"
|
||||
custom_data_layer_0/type = 2
|
||||
sources/0 = SubResource("TileSetAtlasSource_dokfe")
|
||||
1
godot-cpp
Submodule
1
godot-cpp
Submodule
Submodule godot-cpp added at b28098e76b
346
src/MultilevelAStarEx.cpp
Normal file
346
src/MultilevelAStarEx.cpp
Normal file
@@ -0,0 +1,346 @@
|
||||
#include "MultilevelAStarEx.h"
|
||||
|
||||
#include <godot_cpp/core/class_db.hpp>
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
|
||||
#include <cstdlib>
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
|
||||
#define TERRAIN(x, y) (_terrain[(x) + (y) * _width])
|
||||
#define UNITS(x, y) (_units[(x) + (y) * _width])
|
||||
#define NODES(x, y) (_nodes[(x) + (y) * _width])
|
||||
|
||||
using namespace godot;
|
||||
|
||||
Node::Node() { }
|
||||
|
||||
Node::Node(int x, int y)
|
||||
{
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
this->state = UNUSED;
|
||||
}
|
||||
|
||||
void Node::init(Node* parent, int distanceFromStart, const Vector2i &end)
|
||||
{
|
||||
this->state = OPEN;
|
||||
this->parent = parent;
|
||||
this->distanceFromStart = distanceFromStart;
|
||||
|
||||
int dx = abs(x - end.x);
|
||||
int dy = abs(y - end.y);
|
||||
this->distanceToEnd = (dx + dy) * 10;
|
||||
|
||||
if ((dx == 0 || dx == 1) && (dy == 0 || dy == 1))
|
||||
{
|
||||
this->distanceToEndForClosest = 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->distanceToEndForClosest = this->distanceToEnd;
|
||||
}
|
||||
}
|
||||
|
||||
int Node::total_cost() const
|
||||
{
|
||||
return distanceFromStart + distanceToEnd;
|
||||
}
|
||||
|
||||
void MultilevelAStarEx::_bind_methods()
|
||||
{
|
||||
ClassDB::bind_method(D_METHOD("init", "region"), &MultilevelAStarEx::init);
|
||||
ClassDB::bind_method(D_METHOD("get_region"), &MultilevelAStarEx::get_region);
|
||||
ClassDB::bind_method(D_METHOD("set_terrain", "cell", "type"), &MultilevelAStarEx::set_terrain);
|
||||
ClassDB::bind_method(D_METHOD("get_terrain", "cell"), &MultilevelAStarEx::get_terrain);
|
||||
ClassDB::bind_method(D_METHOD("set_unit", "cell", "blocked"), &MultilevelAStarEx::set_unit);
|
||||
ClassDB::bind_method(D_METHOD("get_unit", "cell"), &MultilevelAStarEx::get_unit);
|
||||
ClassDB::bind_method(D_METHOD("find_path", "from", "to", "return_closest"), &MultilevelAStarEx::find_path);
|
||||
|
||||
BIND_ENUM_CONSTANT(STAIRS);
|
||||
BIND_ENUM_CONSTANT(BLOCKED);
|
||||
BIND_ENUM_CONSTANT(GROUND);
|
||||
}
|
||||
|
||||
MultilevelAStarEx::MultilevelAStarEx()
|
||||
{
|
||||
//UtilityFunctions::print("Constructor.");
|
||||
|
||||
_init = false;
|
||||
}
|
||||
|
||||
MultilevelAStarEx::~MultilevelAStarEx()
|
||||
{
|
||||
//UtilityFunctions::print("Destructor.");
|
||||
}
|
||||
|
||||
void MultilevelAStarEx::init(const Rect2i ®ion)
|
||||
{
|
||||
DEV_ASSERT(!_init);
|
||||
|
||||
DEV_ASSERT(region.get_area() > 0);
|
||||
|
||||
_region = region;
|
||||
_width = region.get_size().width;
|
||||
_height = region.get_size().height;
|
||||
_trans = region.get_position();
|
||||
|
||||
_terrain.resize(_width * _height, BLOCKED);
|
||||
_units.resize(_width * _height, false);
|
||||
_nodes.resize(_width * _height);
|
||||
|
||||
std::vector<Node>::iterator iter = _nodes.begin();
|
||||
for (int y = 0; y < _height; y++)
|
||||
{
|
||||
for (int x = 0; x < _width; x++)
|
||||
{
|
||||
*iter++ = Node(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
_init = true;
|
||||
}
|
||||
|
||||
Rect2i MultilevelAStarEx::get_region() const
|
||||
{
|
||||
DEV_ASSERT(_init);
|
||||
|
||||
return _region;
|
||||
}
|
||||
|
||||
void MultilevelAStarEx::set_terrain(const Vector2i &cell, TerrainType type)
|
||||
{
|
||||
DEV_ASSERT(_init);
|
||||
DEV_ASSERT(_region.has_point(cell));
|
||||
|
||||
Vector2i cell2 = cell - _trans;
|
||||
TERRAIN(cell2.x, cell2.y) = type;
|
||||
}
|
||||
|
||||
MultilevelAStarEx::TerrainType MultilevelAStarEx::get_terrain(const Vector2i &cell) const
|
||||
{
|
||||
DEV_ASSERT(_init);
|
||||
DEV_ASSERT(_region.has_point(cell));
|
||||
|
||||
Vector2i cell2 = cell - _trans;
|
||||
return TERRAIN(cell2.x, cell2.y);
|
||||
}
|
||||
|
||||
void MultilevelAStarEx::set_unit(const Vector2i &cell, bool blocked)
|
||||
{
|
||||
DEV_ASSERT(_init);
|
||||
DEV_ASSERT(_region.has_point(cell));
|
||||
|
||||
Vector2i cell2 = cell - _trans;
|
||||
UNITS(cell2.x, cell2.y) = blocked;
|
||||
}
|
||||
|
||||
bool MultilevelAStarEx::get_unit(const Vector2i &cell) const
|
||||
{
|
||||
DEV_ASSERT(_init);
|
||||
DEV_ASSERT(_region.has_point(cell));
|
||||
|
||||
Vector2i cell2 = cell - _trans;
|
||||
return UNITS(cell2.x, cell2.y);
|
||||
}
|
||||
|
||||
bool MultilevelAStarEx::can_move(const Node* current, int x, int y) const
|
||||
{
|
||||
if (UNITS(x, y)) return false;
|
||||
|
||||
TerrainType tc = TERRAIN(current->x, current->y);
|
||||
TerrainType td = TERRAIN(x, y);
|
||||
|
||||
if (td == BLOCKED)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (td == tc)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (td < 0 && tc > 0) // td is stairs
|
||||
{
|
||||
if (-td == tc || -td == tc - 1) return true;
|
||||
}
|
||||
else if (td > 0 && tc < 0) // tc is stairs
|
||||
{
|
||||
if (-tc == td || -tc == td - 1) return true;
|
||||
}
|
||||
else if (td < 0 && tc < 0) // both are stairs
|
||||
{
|
||||
return abs(td - tc) < 2;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
TypedArray<Vector2i> MultilevelAStarEx::generate_path(const Node* current) const
|
||||
{
|
||||
TypedArray<Vector2i> arr;
|
||||
|
||||
while (current->parent != nullptr)
|
||||
{
|
||||
arr.insert(0, Vector2i(current->x, current->y) + _trans);
|
||||
current = current->parent;
|
||||
}
|
||||
|
||||
return arr;
|
||||
}
|
||||
|
||||
Variant MultilevelAStarEx::find_path(const Vector2i &from, const Vector2i &to, const bool return_closest)
|
||||
{
|
||||
DEV_ASSERT(_init);
|
||||
|
||||
DEV_ASSERT(_region.has_point(from));
|
||||
DEV_ASSERT(_region.has_point(to));
|
||||
|
||||
Vector2i from2 = from - _trans;
|
||||
Vector2i to2 = to - _trans;
|
||||
|
||||
Variant result;
|
||||
|
||||
std::vector<Node*> open;
|
||||
std::vector<Node*> closed;
|
||||
|
||||
open.reserve(_width * _height);
|
||||
closed.reserve(_width * _height);
|
||||
|
||||
Node* closest = &NODES(from2.x, from2.y);
|
||||
closest->init(nullptr, 0, to2);
|
||||
open.push_back(closest);
|
||||
|
||||
auto process = [this, &open, &closed, &to2, &closest](Node* current, int x, int y, int distance) {
|
||||
Node* node = &NODES(x, y);
|
||||
if (node->state == Node::UNUSED)
|
||||
{
|
||||
node->init(current, current->distanceFromStart + distance, to2);
|
||||
open.push_back(node);
|
||||
}
|
||||
else if (node->state == Node::OPEN)
|
||||
{
|
||||
if (current->distanceFromStart < node->parent->distanceFromStart)
|
||||
{
|
||||
node->parent = current;
|
||||
node->distanceFromStart = current->distanceFromStart + distance;
|
||||
}
|
||||
}
|
||||
|
||||
// find the closest cell
|
||||
if (node->distanceToEndForClosest < closest->distanceToEndForClosest)
|
||||
{
|
||||
closest = node;
|
||||
}
|
||||
else if (node->distanceToEndForClosest == closest->distanceToEndForClosest)
|
||||
{
|
||||
if (node->distanceFromStart < closest->distanceFromStart)
|
||||
{
|
||||
closest = node;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
while (open.size() > 0)
|
||||
{
|
||||
// find closest to destination
|
||||
Node* current = open[0];
|
||||
for (Node* n : open)
|
||||
{
|
||||
if (n->total_cost() < current->total_cost())
|
||||
{
|
||||
current = n;
|
||||
}
|
||||
}
|
||||
|
||||
if (current->distanceToEnd == 0)
|
||||
{
|
||||
// found the path
|
||||
result = Variant(generate_path(current));
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
// close it
|
||||
current->state = Node::CLOSED;
|
||||
open.erase(std::remove(open.begin(), open.end(), current), open.end());
|
||||
closed.push_back(current);
|
||||
|
||||
// expand it
|
||||
if (current->x - 1 >= 0) // left
|
||||
{
|
||||
if (can_move(current, current->x - 1, current->y))
|
||||
{
|
||||
process(current, current->x - 1, current->y, 10);
|
||||
}
|
||||
}
|
||||
if (current->x + 1 < _width) // right
|
||||
{
|
||||
if (can_move(current, current->x + 1, current->y))
|
||||
{
|
||||
process(current, current->x + 1, current->y, 10);
|
||||
}
|
||||
}
|
||||
if (current->y - 1 >= 0) // up
|
||||
{
|
||||
if (can_move(current, current->x, current->y - 1))
|
||||
{
|
||||
process(current, current->x, current->y - 1, 10);
|
||||
}
|
||||
}
|
||||
if (current->y + 1 < _height) // down
|
||||
{
|
||||
if (can_move(current, current->x, current->y + 1))
|
||||
{
|
||||
process(current, current->x, current->y + 1, 10);
|
||||
}
|
||||
}
|
||||
if ((current->x - 1 >= 0) && (current->y - 1 >= 0)) // top left
|
||||
{
|
||||
if (can_move(current, current->x - 1, current->y - 1))
|
||||
{
|
||||
process(current, current->x - 1, current->y - 1, 14);
|
||||
}
|
||||
}
|
||||
if ((current->x + 1 < _width) && (current->y - 1 >= 0)) // top right
|
||||
{
|
||||
if (can_move(current, current->x + 1, current->y - 1))
|
||||
{
|
||||
process(current, current->x + 1, current->y - 1, 14);
|
||||
}
|
||||
}
|
||||
if ((current->x - 1 >= 0) && (current->y + 1 < _height)) // bottom left
|
||||
{
|
||||
if (can_move(current, current->x - 1, current->y + 1))
|
||||
{
|
||||
process(current, current->x - 1, current->y + 1, 14);
|
||||
}
|
||||
}
|
||||
if ((current->x + 1 < _width) && (current->y + 1 < _height)) // bottom right
|
||||
{
|
||||
if (can_move(current, current->x + 1, current->y + 1))
|
||||
{
|
||||
process(current, current->x + 1, current->y + 1, 14);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// this is skipped if a path was found
|
||||
if (return_closest)
|
||||
{
|
||||
// return path to closest
|
||||
result = Variant(generate_path(closest));
|
||||
}
|
||||
|
||||
cleanup:
|
||||
// release the nodes
|
||||
for (Node* node : open)
|
||||
{
|
||||
node->state = Node::UNUSED;
|
||||
}
|
||||
for (Node* node : closed)
|
||||
{
|
||||
node->state = Node::UNUSED;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
85
src/MultilevelAStarEx.h
Normal file
85
src/MultilevelAStarEx.h
Normal file
@@ -0,0 +1,85 @@
|
||||
#ifndef MultilevelAStarEx_H
|
||||
#define MultilevelAStarEx_H
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
#include <godot_cpp/classes/ref.hpp>
|
||||
#include <godot_cpp/variant/array.hpp>
|
||||
#include <godot_cpp/variant/vector2i.hpp>
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace godot {
|
||||
|
||||
class Node {
|
||||
friend class MultilevelAStarEx;
|
||||
|
||||
public:
|
||||
enum NodeState
|
||||
{
|
||||
UNUSED, OPEN, CLOSED
|
||||
};
|
||||
|
||||
private:
|
||||
NodeState state;
|
||||
int x, y;
|
||||
|
||||
Node* parent;
|
||||
int distanceFromStart;
|
||||
int distanceToEnd;
|
||||
|
||||
int distanceToEndForClosest;
|
||||
|
||||
Node(int x, int y);
|
||||
void init(Node* parent, int distanceFromStart, const Vector2i &end);
|
||||
int total_cost() const;
|
||||
|
||||
public:
|
||||
Node();
|
||||
};
|
||||
|
||||
class MultilevelAStarEx : public RefCounted
|
||||
{
|
||||
GDCLASS(MultilevelAStarEx, RefCounted)
|
||||
|
||||
public:
|
||||
enum TerrainType
|
||||
{
|
||||
STAIRS = -1,
|
||||
BLOCKED = 0,
|
||||
GROUND = 1,
|
||||
};
|
||||
|
||||
private:
|
||||
bool _init;
|
||||
std::vector<TerrainType> _terrain;
|
||||
std::vector<bool> _units;
|
||||
std::vector<Node> _nodes;
|
||||
|
||||
Rect2i _region;
|
||||
Vector2i _trans;
|
||||
int _width, _height;
|
||||
|
||||
bool can_move(const Node* current, int x, int y) const;
|
||||
TypedArray<Vector2i> generate_path(const Node* current) const;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
MultilevelAStarEx();
|
||||
~MultilevelAStarEx();
|
||||
|
||||
void init(const Rect2i ®ion);
|
||||
Rect2i get_region() const;
|
||||
void set_terrain(const Vector2i &cell, TerrainType type);
|
||||
TerrainType get_terrain(const Vector2i &cell) const;
|
||||
void set_unit(const Vector2i &cell, bool blocked);
|
||||
bool get_unit(const Vector2i &cell) const;
|
||||
Variant find_path(const Vector2i &from, const Vector2i &to, const bool return_closest);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
VARIANT_ENUM_CAST(MultilevelAStarEx::TerrainType);
|
||||
|
||||
#endif
|
||||
36
src/main.cpp
Normal file
36
src/main.cpp
Normal file
@@ -0,0 +1,36 @@
|
||||
#include "MultilevelAStarEx.h"
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
#include <godot_cpp/godot.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
void initialize_module(ModuleInitializationLevel p_level)
|
||||
{
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
|
||||
ClassDB::register_class<MultilevelAStarEx>();
|
||||
}
|
||||
|
||||
void uninitialize_module(ModuleInitializationLevel p_level)
|
||||
{
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
GDExtensionBool GDE_EXPORT my_astar_ext_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
|
||||
{
|
||||
godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
|
||||
|
||||
init_obj.register_initializer(initialize_module);
|
||||
init_obj.register_terminator(uninitialize_module);
|
||||
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
|
||||
|
||||
return init_obj.init();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user