Files
CSJavaCC/csjavacc/struct/RZeroOrOne.java
2023-05-14 16:56:30 +02:00

54 lines
2.1 KiB
Java

/*
* Copyright © 2002 Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* California 95054, U.S.A. All rights reserved. Sun Microsystems, Inc. has
* intellectual property rights relating to technology embodied in the product
* that is described in this document. In particular, and without limitation,
* these intellectual property rights may include one or more of the U.S.
* patents listed at http://www.sun.com/patents and one or more additional
* patents or pending patent applications in the U.S. and in other countries.
* U.S. Government Rights - Commercial software. Government users are subject
* to the Sun Microsystems, Inc. standard license agreement and applicable
* provisions of the FAR and its supplements. Use is subject to license terms.
* Sun, Sun Microsystems, the Sun logo and Java are trademarks or registered
* trademarks of Sun Microsystems, Inc. in the U.S. and other countries. This
* product is covered and controlled by U.S. Export Control laws and may be
* subject to the export or import laws in other countries. Nuclear, missile,
* chemical biological weapons or nuclear maritime end uses or end users,
* whether direct or indirect, are strictly prohibited. Export or reexport
* to countries subject to U.S. embargo or to entities identified on U.S.
* export exclusion lists, including, but not limited to, the denied persons
* and specially designated nationals lists is strictly prohibited.
*/
package csjavacc.struct;
import csjavacc.parser.NfaState;
/**
* Describes zero-or-one regular expressions (<foo?>).
*/
public class RZeroOrOne extends RegularExpression {
/**
* The regular expression which is repeated zero or one times.
*/
public RegularExpression regexpr;
public Nfa GenerateNfa(boolean ignoreCase)
{
Nfa retVal = new Nfa();
NfaState startState = retVal.start;
NfaState finalState = retVal.end;
Nfa temp = regexpr.GenerateNfa(ignoreCase);
startState.AddMove(temp.start);
startState.AddMove(finalState);
temp.end.AddMove(finalState);
return retVal;
}
}